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New Hosting, last season 1 recap.
Our transition of Pathfinder to 5th Edition
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Gearing up for our second season here is a recap I put together of season 1. It is rather dry and I did my best to speak in an understandable way, but let’s be serious here…you pay nothing for this. Ta ta for now los gatos locos.
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This is Sam…he likes games. Recorded from his new recording studio.
The website is here You can comment on episodes, contact us, and do crap.
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Now that Jer is halfway around the world the truth comes out. Which party members he hated, how he feels about Sam’s voice, and who smells the worst when we play. Not this and more in this short episode of Tavern Talk!
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This junk is magic missiles, m-i-s-s-i-l-e-s! You heard him, or you will. The thoughts of the man who plays Reid IRL. Are spellcaster crap in 5E? What about Prestige classes? So you think you can multiclass (*class…class*)? Who’s the better DM: An epic battle between old Ben and new Ben. Why Reid has asked to be a Werebadger, and the DM said he will allow it. All that and more in this episode of Tavern Talk!
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Ramble Ramble Ramble. Blah Blah Blah. If you do listen good luck. Also contact me, doing so will prove your humanity and my own. I really really want to convert another Souls’ lover. @pathlesspod email contact@pathlesspod.com
-Bye Bye Ben
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The views in this episode by Matt are necessarily adopted by and representative of the Pathless Podcast. You can take every word as law.
Thanks for listening. To help us please interact with us and tell us how to be better. Rate and review us on itunes or visit the website www.pathlesspod.com and select the contact tab in the top right. You can also email us at contact@pathlesspod.com or tweet us.
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The players have collected all ritual materials and found themselves on Hick’s Farm where the origin of lycanthropy in Felicia was started. The players have to decide whether Mytha’s sacrifice is worth the supposed spread of the condition or if something is horribly wrong.
We needed the AC because it was in the 90’s, sorry for the hum, we did a couple parts without it and then would open the door and get it back. Getting rid of the hum leads to us sounding like we are playing in an aluminum bomb shelter…cool concept, not so cool sound. Peace fools!
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Baybreeze is on the run, and could at any second be caught by a town guard from stealing from the country’s museum: Felicia Art Project (FAP). He just couldn’t live without the fire horse he saw there. If his heist goes successfully the players still have the dreaded Hick’s food processing center to deal with. What could wait in such industrial horrors?
Um website…the epi pen sode, k thanx