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Today’s tavern talk is dedicated to the communicative and kind Trey Mcknight.
This tavern talk included the wonderful talents of (click for twitter): Matt, Reid, Sam, Ben, and Jer.
The website is >>>here<<<
Rogues get 4 skills from this class and 2 from his background. Their is a feat that gets you 3 new skills.
Thank you for clarification of the specifics. Do you believe the amount of skills given and/or the skills available to a player are adequate for the amount of roleplaying situations that come up in D&D? We just had an incident recently where we thought craft would have made some sense and found it left up to DM discretion for an appropriate ability skill match. I know it is ultimately a preference thing, but it is hard to feel like my character has the true flavor of being a master at some things without the skill numbers available in the game to keep track of.